We're going to mix in elements from the competitive 60-card decks that usually don't make it into Commander to make it interesting, and more familiar to the 60-card players. These won't be the typical decks you see for the selected commanders. Or if you're a veteran Commander player, maybe you'll still find something cool here to try out. If you're new to Commander, doing so helps you dip your toes in the water with a style of play to which you're already accustomed. Luckily I pretty much just play with the same 3-4 people and the only other guy that brews frequently is way too much of a hipster to run the latest flavor of the month.This is the first in a series of three articles where I'll discuss transferring some of your favorite 60 card deck archetypes into Commander. I guess you just have to decide on what you want most out of the deck.Īnd yeah, EVERYONE is probably going to be running Muldrotha the next few months, so if you play in a LGS you're just going to be another Muldrotha player. With Sidisi you kind of rely on catch all green recursion (like ] to bring back anything but creatures.Īs I said, for my deck it was a no-brainer to go Muldrotha, but I can definitely still see the appeal for Sidisi. They are the easiest to recur, so you can't do as much enchantment/artifact/land nonsense as you can with Muldrotha. That being said, the downside is, creatures are going to be your core. you're guaranteed to start the mill-train on turn 4, so it seems like the deck starts a lot faster, even with bad hands. With Sidisi, it's very nice having that self-mill right in the command zone, you can use a bigger portion of your deck for recursion and graveyard shenanigans. The swap to Muldrotha is incredibly easy for me, because Muldrotha actually can help with the land theme. I ran a Sidisi deck with a heavy "land recycling" theme.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |